On the 25th of August Galatea expansion will be rolled out and how to conquer in nullsec is tuned. Which is great and is also exactly what CCP has been telling us all along. They will listen to their players, make a decision and evaluate. Rinse and repeat. The new changes are an improvement of Fozzie sov, but without taking away the good underlying principles of the new Sov system launched on July 14th. Here is a quick bullet point version of the changes:
- Reducing the base capture time of Structure Command Nodes from 10 minutes to 4 minutes, and Station Services from 5 to 4 minutes
- Defenders will start with 60% of control as nodes spawn, meaning an uncontested defense requires capture of 8 nodes spending 4 minutes per node
- The cap on total number of nodes that can spawn pr structure is reduced from 20 to 10
- Entosis Links will now reduce a ship's speed to max 4000 m/s
Reducing the base capture time is an important change. As an attacker it would be very slow having to run at least 10 command nodes per structure per system especially if the system had an Activity Defense Multiplier(ADM) of 6. It would take, at minimum, 30 instances of 60 minutes each. Even with a lot of people in fleets and using alts that is too much time. Under a the new system the same would take 24 minutes per node, though the attacker has to complete at least 2 more nodes than before. For the defender it will be easier since it will only take 8 instances of 4 minutes each. This is a huge improvement and makes the sov system much more gamer friendly. After all, we are playing for entertainment!
Defenders have gotten a bit of a buff and are now starting with 60% control and if uncontested only need to run 8 nodes at 4 minutes each. This boost to the defender is a wise one, giving them a bit more of an edge, especially for smaller groups with very few systems to defend. For the larger alliances and coalitions its positive also, but then again they don't suffer the same member fatigue as a small group would due to sheer numbers.
Capping entosis linked ships to 4000 m/s won't take away the trolling, this is EVE and internet spaceships after all. If you have entosis links active it means it's much easier to catch a troller. All you have to do is have a ship that's faster than 4K and catch him before his cycle ends. Since interceptors use t1 Entosis links there is a good chance you have a couple of minutes to burn him down. He can't warp either and fitting a ship to go faster than 4K is a no-brainer.
The CCP we players see today is a great game designer and following up on their word. CCP did tell us they would use the 6 week release cycles to iterate on content and mechanics and that is exactly what they are doing now. I am truly looking forward to the good stuff they will be doing for EVE Online this fall and beyond.